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Archmage

Faction: Kingdom
Tier: Legendary
Class: Healer

Archmages have reached the highest levels of success in mastering sorcery. Even experienced adversaries cannot withstand their magical attacks, and their manipulation of time itself allows their allies to perform unbelievable maneuvers on the battlefield.

StatsEdit

Leadership: 240
Health: 1600
Damage: 320-340
Damage Type: Magical
Range: {max}
Attack: 270
Defense: 220
Initiative: 5
Speed: 2
Critical Hit Chance: 7%
Physical Resistance: 0%
Alchemical Resistance: 0%
Magical Resistance: 35%

CostsEdit

Purchase Price: gold or 22 gems
Repair Cost: gold and 6 stamina

AbilitiesEdit

Astral Strike
A magic shot that inflicts 320-340 magical damage.
Damage: 320-340
Damage Type: Magical
Range: max
Cooldown: 0 round(s)



Slowdown
Slowing down time increases an ally's speed by 2.
Range: max
Cooldown: 4 round(s)
Duration: 2 round(s)



Paralyzing Shackles
Hurts an opponent's speed by 2.
Range: max
Cooldown: 3 round(s)
Duration: 2 round(s)



Divine Wrath
Hits all enemy targets with 160-170 damage (magical). Inactive during the first round.
Damage: 160-170
Damage Type: Magical
Range: self
Cooldown: 6 round(s)



Features

Superiority - 15% more damage to Common and Special units.


Relevant ItemsEdit

Archmage Enhancing Items
Kingdom Enhancing Items
Legendary Enhancing Items
Healer Enhancing Items
Legendary Kingdom Enhancing Items
Legendary Healer Enhancing Items



UpgradesEdit

Level Gold Strategy Books Crystals Success Rate % (Gold/Crystals) Bonuses
1. 23000 3 3 100/100 +10 Attack
2. 50000 3 5 100/100 +10 Defense, +5% Alchemical Resistance
3. 95000 3 7 100/100 +20 Attack
4. 160000 3 9 100/100 +10 Defense
5. 240000 3 12 100/100 +10 Attack, +2% Magical Resistance
6. 270000 3 15 90/100 Health + 30, Physical Resistance + 2%, Astral Strike + 5-10 damage
7. 290000 4 20 80/100 Defense + 11, Divine Wrath + 5-10 damage
8. 310000 4 25 70/100 Attack + 12, Magical Resistance + 1%
9. 320000 5 30 60/100 Defense + 12, Physical Resistance + 2%, Alchemical Resistance + 2%
10. 350000 5 40 50/100 Health + 30, Attack + 13, Astral Strike + 15-20 damage
11. 370000 6 50 40/100 Defense + 13, Divine Wrath +10 damage
12. 390000 6 60 35/100 Attack +14, Magic Resistance + 2%
13. 410000 7 70 30/100 Health + 40, Defense +14, Time Slowdown -1 cooldown
14. 420000 7 80 25/100 Attack + 15, Astral Strike + 20-30 damage
15. 450000 8 100 20/100 Defense + 15, Divine Wrath + 10-15 damage, Divine Wrath -1 cooldown

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