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Features are passive abilities for units; usually giving the unit a damage boost against a specific class, tier, or another feature.

AnimalEdit

Beast

Receives extra damage from units with the Hunter feature.

Units with the Beast feature:

ConfusionEdit

Confusion

Unable to counterattack (melee attacks only).

Units with the Confusion feature:

Fast StrikeEdit

Fast Strike

Deals 10% more damage to targets with a base speed of 1.

Units with the Fast Strike feature:

FlailEdit

Flail

Deals 15% more damage to Mages.

Units with the Flail feature:

Hatred of LightEdit

Hatred of Light

Deals 15% more damage to units with the Servant of the Light feature.

Units with the Hatred of Light feature:

Heavy MissilesEdit

Heavy Missiles

Deals 15% more damage to Immortals.

Units with the Heavy Missiles feature:

HunterEdit

Hunter

Deals 10% more damage to units with the Animal feature.

Units with the Hunter feature:

Master SwordsmanEdit

Master Swordsman

Deals 10% more damage to Mortals.

Units with the Master Swordsman feature:

RageEdit

Rage

Counterattacks all melee attacks.

Units with the Rage feature:

Servant of the LightEdit

Servant of the Light

Deals 15% more damage to units with the Undead feature.

Units with the Servant of Light feature:

SuperiorityEdit

Deals 15% more damage to Mortals and Immortals.

Units with the Superiority feature:

Surge of PowerEdit

Surge of Power

Deals 15% more damage to Defenders.

Units with the Surge of Power feature:

Terror of the SeasEdit

Terror of the Seas

Deals 20 (not %) more damage to Pirates and Sea Wolves.

Units with the Terror of the Seas feature

UndeadEdit

Undead

Receives extra damage from units with the Servant of the Light feature.

Units with the Undead feature:

Creatures without any featuresEdit

These units have no special features:

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