Faction: Chaos
Tier: Common
Class: Mage
Their beastly eyes were formed in the dark caves of the cultists. They can gather astral energy in a beam, which not only causes immense damage, but also attracts the target.
Stats[]
Leadership: 90
Health: 600
Damage: 110-120
Damage Type: Magical
Range: 5+
Attack: 100
Defense: 70
Initiative: 3
Speed: 2
Critical Hit Chance: 8%
Physical Resistance: 0%
Alchemical Resistance: 5%
Magical Resistance: 5%
Costs[]
Purchase Price: gold or gems
Repair Cost: gold and 2 stamina
Abilities[]
Sleep Ray | |
An enchanted ray. Inflicts 110-120 damage (magical), with a 35% chance of putting a Common unit to sleep. | |
Damage: | 110-120 |
Damage Type: | Magical |
Range: | 5+ |
Cooldown: | 0 round(s) |
Duration: | 1 round(s) |
Relevant Items[]
Eyebeast Enhancing Items
Chaos Enhancing Items
Common Enhancing Items
Mage Enhancing Items
Common Chaos Enhancing Items
Common Mage Enhancing Items
Upgrades[]
Level | Gold | Strategy Books | Crystals | Success Rate % (Gold/Crystals) | Bonuses |
---|---|---|---|---|---|
1 | 3000 | 1 | 1 | 100/100 | +10 Attack |
2 | 9000 | 1 | 2 | 100/100 | +10 Defense |
3 | 24000 | 1 | 3 | 100/100 | +10 Attack, +2% Magical resistance |
4 | 48000 | 1 | 4 | 100/100 | +10 Defense |
5 | 95000 | 1 | 5 | 100/100 | +10 Attack, +2% Magical resistance |
6 | 120000 | 1 | 7 | 100/100 | +10 Health, +5 damage Sleep Ray |
7 | 135000 | 1 | 9 | 100/100 | +11 Defense, +1% Alchemical resistance |
8 | 150000 | 2 | 12 | 90/100 | +11 Attack, +1% Physical resistance |
9 | 165000 | 3 | 15 | 80/100 | +11 Defense, +2% Critical hit |
10 | 70/100 | +15 Health, +1% Alchemical resistance, +5 damage Sleep Ray | |||
11 | 195000 | 4 | 22 | 60/100 | +12 Attack, +2% Magical resistance |
12 | 210000 | 4 | 27 | 50/100 | +12 Defence, +1% Physical resistance |
13 | 225000 | 5 | 33 | 40/100 | +20 Health, +2% Alchemical resistance |
14 | +13 Attack, +1 Initiative | ||||
15 | +25 Health, +12 Defence, +10 damage Sleep Ray |
The total boost this unit will get after being fully upgraded:
- +66 Attack
- +66 Defence
- +70 Health
- +20 Damage for Sleep Ray
- +2% Physical Resistance
- +6% Magical Resistance
- +4% Alchemical Resistance
- +1 Initiative
- +2% Critical Hit Chance