Features are passive abilities for units; usually giving the unit a damage boost against a specific class, tier, or another feature.
Animal[]
Receives extra damage from units with the Hunter feature.
Units with the Beast feature:
- Possessed Bear
- Unicorn
- Brontaur
- Swamp Serpent
- Black Unicorn
- Ancient Serpent
- Sea Devil
- Polar Bear
- Dark Griffin
- Night Wolf
- Grey-maned Griffin
Confusion[]
Unable to counterattack (melee attacks only).
Units with the Confusion feature:
Fast Strike[]
Deals 10% more damage to targets with a base speed of 1.
Units with the Fast Strike feature:
Flail[]
Deals 15% more damage to Mages.
Units with the Flail feature:
Hatred of Light[]
Deals 15% more damage to units with the Servant of the Light feature.
Units with the Hatred of Light feature:
Heavy Missiles[]
Deals 15% more damage to Immortals.
Units with the Heavy Missiles feature:
Hunter[]
Deals 10% more damage to units with the Animal feature.
Units with the Hunter feature:
Master Swordsman[]
Deals 10% more damage to Mortals.
Units with the Master Swordsman feature:
Rage[]
Counterattacks all melee attacks.
Units with the Rage feature:
Servant of the Light[]
Deals 15% more damage to units with the Undead feature.
Units with the Servant of Light feature:
Superiority[]
Deals 15% more damage to Mortals and Immortals.
Units with the Superiority feature:
Surge of Power[]
Deals 15% more damage to Defenders.
Units with the Surge of Power feature:
Terror of the Seas[]
Deals 20 (not %) more damage to Pirates and Sea Wolves.
Units with the Terror of the Seas feature
Undead[]
Receives extra damage from units with the Servant of the Light feature.
Units with the Undead feature:
- Zombie
- Ghost
- Necromancer
- Duke of Darkness
Creatures without any features[]
These units have no special features: