Faction: Kingdom
Tier: Common
Class: Defender
An experienced swordsman is able not only to protect his allies, but also to deal serious damage on the battlefield. His heavy armor protects him well from the attacks of his enemies.
Stats[]
Leadership: 70
Health: 600
Damage: 110-130
Damage Type: Physical
Range: 1
Attack: 90
Defense: 110
Initiative: 4
Speed: 2
Critical Hit Chance: 10%
Physical Resistance: 20%
Alchemical Resistance: 10%
Magical Resistance: 0%
Costs[]
Purchase Price: gold or gems
Repair Cost: gold and 2 stamina
Abilities[]
Sword Strike | |
A sword attack that inflicts 110-130 points of physical damage. | |
Damage: | 110-130 |
Damage Type: | Physical |
Range: | 1 |
Cooldown: | 0 round(s) |
Knockout Blow | |
An attack that inflicts 160-180 Physical damage. | |
Damage: | 160-180 |
Damage Type: | Physical |
Range: | 1 |
Cooldown: | 5 round(s) |
Features
Master Swordsman - Deals 10% more damage to Common units.
Relevant Items[]
Swordsman Enhancing Items
Kingdom Enhancing Items
Common Enhancing Items
Defender Enhancing Items
Common Kingdom Enhancing Items
Common Defender Enhancing Items
Upgrades[]
Level | Gold | Strategy Books | Crystals | Success Rate % (Gold/Crystals) | Bonuses |
---|---|---|---|---|---|
1. | 1 | 1 | 100/100 | +10 Defence | |
2. | 8000 | 1 | 2 | 100/100 | +10 Attack, +2% Alchemical resistance |
3. | 25000 | 1 | 3 | 100/100 | +10 Defence, +3% Physical resistance |
4. | 50000 | 1 | 4 | 100/100 | +10 Attack |
5. | 90000 | 1 | 5 | 100/100 | +10 Defence, +2% Physical resistance |
6. | 130000 | 1 | 7 | 100/100 | +20 Health, +11 Attack, +(10-5) Damage for Sword Strike |
7. | 140000 | 1 | 9 | 100/100 | +11 Defence, +10 Damage for Knockout Blow |
8. | 150000 | 2 | 12 | 90/100 | +11 Attack, +1% Magical resistance |
9. | 160000 | 3 | 15 | 80/100 | +12 Defence, +1% Alchemical resistance |
10. | 175000 | 3 | 18 | 70/100 | +25 Health, +12 Attack, +10 Damage for Sword Strike |
11. | 185000 | 4 | 22 | 60/100 | +12 Defence, +10 Damage for Knockout Blow |
12. | 195000 | 4 | 27 | 50/100 | +13 Attack, +2% Physical resistance, +1 Initiative |
13. | 205000 | 5 | 33 | 40/100 | +13 Attack, +13 Defence |
14. | +35 Health, +(10-15) Damage for Sword Strike | ||||
15. | +13 Defence, +(10-15) Damage and -1 recharge time for Knockout Blow |
The total boost this unit will get after being fully upgraded:
- +80 Attack
- +91 Defence
- +80 Health
- +(30-40) Damage for Sword Strike
- +(30-35) Damage for Knockout Blow
- -1 recharge time for Knockout Blow
- +7% Physical Resistance
- +4% Alchemical Resistance
- +1 Initiative