Faction: Ancients
Tier: Special
Class: Archer
A skillful marksman who guards the forest borders. In skill with the bow, he is unmatched. His precise and penetrating shots cause deep, bleeding wounds and excruciating pain for a long time.
Stats[]
Leadership: 130
Health: 850
Damage: 160-180
Damage Type: Alchemical
Range: 7+
Attack: 150
Defense: 110
Initiative: 5
Speed: 2
Critical Hit Chance: 10%
Physical Resistance: 0%
Alchemical Resistance: 15%
Magical Resistance: 15%
Costs[]
Purchase Price: gold or gems
Repair Cost: gold and 4 stamina
Abilities[]
Fiery Arrow | |
An arrow attack inflicting 160-180 damage (alchemical) | |
Damage: | 160-180 |
Damage Type: | Alchemical |
Range: | 7+ |
Cooldown: | 0 round(s) |
Accurate Shot | |
Shoots a sharp arrow at the enemy dealing 150-190 (physical?) damage, with a 50% chance of bleeding, which slowly drains the enemy's health. | |
Damage: | 150-190 |
Damage Type: | Physical |
Range: | max |
Cooldown: | 5 round(s) |
Duration: | 2 round(s) |
Correction for Wind | |
Increases by 30 the attack power of all allied archers (including self). | |
Range: | self |
Cooldown: | 4 round(s) |
Duration: | 2 round(s) |
Features
Hunter - Deals 10% more damage to units with the Beast feature.
Relevant Items[]
Ranger Enhancing Items
Ancients Enhancing Items
Special Enhancing Items
Archer Enhancing Items
Special Ancients Enhancing Items
Special Archer Enhancing Items
Upgrades[]
Level | Gold | Strategy Books | Crystals | Success Rate% (Gold/Crystals) | Bonuses |
---|---|---|---|---|---|
1. | 12000 | 2 | 2 | 100/100 | +10 Attack |
2. | 30000 | 2 | 3 | 100/100 | +10 Defence |
3. | 64000 | 2 | 5 | 100/100 | +10 Attack, +3% Magical Resistance |
4. | 95000 | 2 | 7 | 100/100 | +10 Defence |
5. | 122000 | 2 | 9 | 100/100 | +10 Attack, +2% Alchemical Resistance |
6. | 150000 | 2 | 12 | 100/100 | +15 Health, +(5-10) Damage for Fiery Arrow |
7. | 165000 | 3 | 15 | 90/100 | +11 Defence, +10 Attack for Correction for Wind |
8. | 180000 | 3 | 18 | 80/100 | +11 Attack, +(5-15) Damage for Accurate Shot |
9. | 200000 | 4 | 22 | 70/100 | +12 Defence, +2% Critical Hit Chance |
10. | 225000 | 4 | 27 | 60/100 | +20 Health, +2% Alchemical Resistance, +10 Damage for Fiery Arrow |
11. | 245000 | 5 | 33 | 50/100 | +12 Attack, +10 Attack for Correction for Wind |
12. | 265000 | 5 | 40 | 40/100 | +12 Defence, +(10-20) Damage for Accurate Shot |
13. | 285000 | 6 | 50 | 35/100 | +20 Health, +13 Attack |
14. | 305000 | 6 | 60 | 30/100 | +13 Defence, +10 Attack for Correction for Wind |
15. | 330000 | 7 | 80 | 25/100 | +35 Health, +1 Initiative, +(10-15) Damage for Fiery Arrow |
The total boost this unit will get after being fully upgraded:
- +66 Attack
- +68 Defence
- +90 Health
- +(30-40) Damage for Fiery Arrow
- +(15-35) Damage for Accurate Shot
- +30 Attack for Correction for Wind
- +3% Magical Resistance
- +4% Alchemical Resistance
- +1 Initiative
- +2% Critical Hit Chance
Values may be outdated*