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Ranger

Faction: Ancients
Tier: Special
Class: Archer

A skillful marksman who guards the forest borders. In skill with the bow, he is unmatched. His precise and penetrating shots cause deep, bleeding wounds and excruciating pain for a long time.

StatsEdit

Leadership: 130
Health: 850
Damage: 160-180
Damage Type: Alchemical
Range: 7+
Attack: 150
Defense: 110
Initiative: 5
Speed: 2
Critical Hit Chance: 10%
Physical Resistance: 0%
Alchemical Resistance: 15%
Magical Resistance: 15%

CostsEdit

Purchase Price: gold or gems
Repair Cost: gold and 4 stamina

AbilitiesEdit

Fiery Arrow
An arrow attack inflicting 160-180 damage (alchemical)
Damage: 160-180
Damage Type: Alchemical
Range: 7+
Cooldown: 0 round(s)



Accurate Shot
Shoots a sharp arrow at the enemy dealing 150-190 (physical?) damage, with a 50% chance of bleeding, which slowly drains the enemy's health.
Damage: 150-190
Damage Type: Physical
Range: max
Cooldown: 5 round(s)
Duration: 2 round(s)



Correction for Wind
Increases by 30 the attack power of all allied archers (including self).
Range: self
Cooldown: 4 round(s)
Duration: 2 round(s)



Features

Hunter - Deals 10% more damage to units with the Beast feature.


Relevant ItemsEdit

Ranger Enhancing Items
Ancients Enhancing Items
Special Enhancing Items
Archer Enhancing Items
Special Ancients Enhancing Items
Special Archer Enhancing Items



UpgradesEdit

Level Gold Strategy Books Crystals Success Rate% (Gold/Crystals) Bonuses
1. 12000 2 2 100/100 +10 Attack
2. 30000 2 3 100/100 +10 Defence
3. 64000 2 5 100/100 +10 Attack, +3% Magical Resistance
4. 95000 2 7 100/100 +10 Defence
5. 122000 2 9 100/100 +10 Attack, +2% Alchemical Resistance
6. 150000 2 12 100/100 +15 Health, +(5-10) Damage for Fiery Arrow
7. 165000 3 15 90/100 +11 Defence, +10 Attack for Correction for Wind
8. 180000 3 18 80/100 +11 Attack, +(5-15) Damage for Accurate Shot
9. 200000 4 22 70/100 +12 Defence, +2% Critical Hit Chance
10. 225000 4 27 60/100 +20 Health, +2% Alchemical Resistance, +10 Damage for Fiery Arrow
11. 245000 5 33 50/100 +12 Attack, +10 Attack for Correction for Wind
12. 265000 5 40 40/100 +12 Defence, +(10-20) Damage for Accurate Shot
13. 285000 6 50 35/100 +20 Health, +13 Attack
14. 305000 6 60 30/100 +13 Defence, +10 Attack for Correction for Wind
15. 330000 7 80 25/100 +35 Health, +1 Initiative, +(10-15) Damage for Fiery Arrow

The total boost this unit will get after being fully upgraded:

  • +66 Attack
  • +68 Defence
  • +90 Health
  • +(30-40) Damage for Fiery Arrow
  • +(15-35) Damage for Accurate Shot
  • +30 Attack for Correction for Wind
  • +3% Magical Resistance
  • +4% Alchemical Resistance
  • +1 Initiative
  • +2% Critical Hit Chance

Values may be outdated*

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