King's Bounty - Legions Wiki
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Ranger

Faction: Ancients
Tier: Special
Class: Archer

A skillful marksman who guards the forest borders. In skill with the bow, he is unmatched. His precise and penetrating shots cause deep, bleeding wounds and excruciating pain for a long time.

Stats[]

Leadership: 130
Health: 850
Damage: 160-180
Damage Type: Alchemical
Range: 7+
Attack: 150
Defense: 110
Initiative: 5
Speed: 2
Critical Hit Chance: 10%
Physical Resistance: 0%
Alchemical Resistance: 15%
Magical Resistance: 15%

Costs[]

Purchase Price: gold or gems
Repair Cost: gold and 4 stamina

Abilities[]

Fiery Arrow
An arrow attack inflicting 160-180 damage (alchemical)
Damage: 160-180
Damage Type: Alchemical
Range: 7+
Cooldown: 0 round(s)



Accurate Shot
Shoots a sharp arrow at the enemy dealing 150-190 (physical?) damage, with a 50% chance of bleeding, which slowly drains the enemy's health.
Damage: 150-190
Damage Type: Physical
Range: max
Cooldown: 5 round(s)
Duration: 2 round(s)



Correction for Wind
Increases by 30 the attack power of all allied archers (including self).
Range: self
Cooldown: 4 round(s)
Duration: 2 round(s)



Features

Hunter - Deals 10% more damage to units with the Beast feature.


Relevant Items[]

Ranger Enhancing Items
Ancients Enhancing Items
Special Enhancing Items
Archer Enhancing Items
Special Ancients Enhancing Items
Special Archer Enhancing Items



Upgrades[]

Level Gold Strategy Books Crystals Success Rate% (Gold/Crystals) Bonuses
1. 12000 2 2 100/100 +10 Attack
2. 30000 2 3 100/100 +10 Defence
3. 64000 2 5 100/100 +10 Attack, +3% Magical Resistance
4. 95000 2 7 100/100 +10 Defence
5. 122000 2 9 100/100 +10 Attack, +2% Alchemical Resistance
6. 150000 2 12 100/100 +15 Health, +(5-10) Damage for Fiery Arrow
7. 165000 3 15 90/100 +11 Defence, +10 Attack for Correction for Wind
8. 180000 3 18 80/100 +11 Attack, +(5-15) Damage for Accurate Shot
9. 200000 4 22 70/100 +12 Defence, +2% Critical Hit Chance
10. 225000 4 27 60/100 +20 Health, +2% Alchemical Resistance, +10 Damage for Fiery Arrow
11. 245000 5 33 50/100 +12 Attack, +10 Attack for Correction for Wind
12. 265000 5 40 40/100 +12 Defence, +(10-20) Damage for Accurate Shot
13. 285000 6 50 35/100 +20 Health, +13 Attack
14. 305000 6 60 30/100 +13 Defence, +10 Attack for Correction for Wind
15. 330000 7 80 25/100 +35 Health, +1 Initiative, +(10-15) Damage for Fiery Arrow

The total boost this unit will get after being fully upgraded:

  • +66 Attack
  • +68 Defence
  • +90 Health
  • +(30-40) Damage for Fiery Arrow
  • +(15-35) Damage for Accurate Shot
  • +30 Attack for Correction for Wind
  • +3% Magical Resistance
  • +4% Alchemical Resistance
  • +1 Initiative
  • +2% Critical Hit Chance

Values may be outdated*

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