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Sea Wolf

Faction: Kingdom
Tier: Special
Class: Warrior

The soul of the Sea Wolf has only grown stronger through storms and gales. His fury can crush even the most dangerous enemies. His sweeping blows can cause serious damage, and their strength can harm several enemy fighters at a time.

StatsEdit

Leadership: 100
Health: 900
Damage: 150-190
Damage Type: Physical
Range: 1
Attack: 190
Defense: 120
Initiative: 7
Speed: 3
Critical Hit Chance: 16%
Physical Resistance: 0%
Alchemical Resistance: 15%
Magical Resistance: 0%

CostsEdit

Purchase Price: gold or gems
Repair Cost: 140 gold and 4 stamina

AbilitiesEdit

Saber Strike
An attack that inflicts 150-190 points of physical damage
Damage: 150-190
Damage Type: Physical
Range: 1
Cooldown: 0 round(s)



Feint
A sword stroke that inflicts 120-160 points of physical damage on the target, and 50% damage on neighboring units
Damage: 120-160
Damage Type: Physical
Range: 1
Cooldown: 4 round(s)




Features

Quick as Lightning - Quick attacks inflict 10% more damage on targets with a speed of one.


Relevant ItemsEdit

Sea Wolf Enhancing Items
Kingdom Enhancing Items
Special Enhancing Items
Warrior Enhancing Items
Special Kingdom Enhancing Items
Special Warrior Enhancing Items



UpgradesEdit

Level Gold Strategy Books Crystals

Success Rate % (Gold/Crystals)

Bonuses
1 9000 2 2 100/100 +10 Attack
2 30000 2 3 100/100 +20 Defense
3 55000 2 5 100/100 +20 Attack, +3% Physical resistance
4 90000 2 7 100/100 +10 Defense
5 130000 2 9 100/100 +10 Attack, +2% Alchemical resistance
6 +25 Health, +12 Defense, +(5-10) damage Saber Strike
7 +12 Attack, +(5-10) damage Feint
8 +12 Defense, +1% Magical resistance
9 +12 Attack, +1% Physical resistance
10 +35 Health, +2% Alchemical resistance, +10 damage Saber Strike
11 +2% Magical resistance, +10 damage Feint
12 +13 Attack, +13 Defense
13 +2% Physical resistance, -1 Recharge time Feint
14 +50 Health, +15 damage Saber Strike
15 +14 Attack, +14 Defense, +(10-15) damage Feint

The total boost this unit will get after being fully upgraded:

  • +91 Attack
  • +81 Defense
  • +110 Health
  • +(30-35) Damage for Saber Strike
  • +(25-35) Damage for Feint
  • -1 Recharge time Feint
  • +6% Physical Resistance
  • +3% Magical Resistance
  • +4% Alchemical Resistance

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