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Vagabond

Faction: Kingdom
Tier: Common
Class: Defender

Mercenaries, wandering from one master to the next. Some seek higher pay, while others are bored by staying in one place for too long. The vagabond's favorite weapon is the flail. Easily used with both hands, it deals powerful blows that can stun an opponent.

StatsEdit

Leadership: 50
Health: 480
Damage: 80-100
Damage Type: Physical
Range: 1
Attack: 70
Defense: 90
Initiative: 3
Speed: 2
Critical Hit Chance: 10%
Physical Resistance: 15%
Alchemical Resistance: 15%
Magical Resistance: 0%

CostsEdit

Purchase Price: gold or gems
Repair Cost: gold and 2 stamina

AbilitiesEdit

Flail
A powerful blow that inflicts 80-100 points of physical damage.
Damage: 80-100
Damage Type: Physical
Range: 1
Cooldown: 0 round(s)



Stunning Blow
An attack dealing 100-120 points of physical damage with a 50% chance of stunning a Common opponent.
Damage: 100-120
Damage Type: Physical
Range: 1
Cooldown: 4 round(s)
Duration: 1 round(s)




Features

Flail - Deals 15% more damage to Mages.


Relevant ItemsEdit

Vagabond Enhancing Items
Kingdom Enhancing Items
Common Enhancing Items
Defender Enhancing Items
Common Kingdom Enhancing Items
Common Defender Enhancing Items



UpgradesEdit

Level Gold Strategy Books Crystals Success rate  (Gold/Crystals)% Bonuses
1. 3000 1 1 (100/100)% +10 Defense
2. 8000 1 2 (100/100)%

+10 Defense
+3% Alchemical Resistance

3. 22000 1 3 (100/100)%

+10 Attack
+10 Defense

4. 43000 1 4 (100/100)% +10 Defense
5. 80000 1 5 (100/100)%

+10 Attack
+2% Physical Resistance

6. 115000 1 7 (100/100)%

+15 Health
+10 Defense
+5 damage for Flail

7. 12500 1 9 100/100

+11 Attack
+(10-15) damage for Stunning Blow

8.

+11 Defense
+1% Magical resistance

9.

+11 Attack
+1% Physical resistance

10.

+20 Health
+2% Alchemical resistance
+(5-10) damage for Flail

11.

+12 Defense
+10 damage Stunning Blow

12.

+12 Attack
+1% Magical resistance

13. 190000 5 33 40/100

12 Defense
+1 Initiative

14.

+30 Health
+10 damage Flail

15.

+13 Attack
+10 damage for Stunning Blow
-1 recharge time for Stunning Blow

The total boost this unit will get after being fully upgraded:

  • +67 Attack
  • +85 Defense
  • +65 Health
  • +(20-25) damage for Flail
  • +(20-25) damage forStunning Blow
  • +3% Physical Resistance
  • +2% Magical Resistance
  •  +5% Alchemical Resistance
  • -1 recharge time for Stunning Blow
  • +1 Initiative

ObtainabilityEdit

Vagabonds can be purchased from the following locations for 3000 gold each:

Scouts' Camp

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