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Weapons primarily increase the attack value of your troops. Other effects weapons can have are e.g. leadership, crit chance, initiative or resistance.

Training SwordEdit

Training Sword Training Sword
Level 1
These swords are used in training young warriors or during warmup exercises.
Sell Value: 500
Bonuses
+2 Attack to all units
Material Required Amount
Magic powder 1
Iron 3
Alchemist's Jar 1



Traveler's StaffEdit

Traveler's Staff Traveler's Staff
Level 1
A long oaken staff used by travelers to ease the way.
Bonuses
+3 Attack to all units
+1 Initiative to Pilgrims
Material Required Amount
Wood 3
Forest Herbs 1



Hetman's DaggerEdit

Hetman's Dagger Hetman's Dagger
Level 6
A curved dagger popular with robbers and mercenaries. Used for darning and gutting.
Sell Value: 1300
Bonuses
+5 Attack to Common units
+10 Attack to Sea Wolves and Forest Guardians
Material Required Amount
Training Sword 2
Alchemist's Jar 4
Torn Hide 3



Yew BowEdit

Yew Bow Yew Bow
Level 7
Strong yew bow.
Bonuses
+7 Attack to all units
+5 Attack to units of the Beasts
Material Required Amount
Wood 5
Coarse Thread 5



HalberdEdit

Halberd Halberd
Level 9
This weapon is forged of top-quality steel, which allows guards to deal heavy damage to the enemy.
Bonuses
+8 Attack to all units
+10 Attack to Zombies
+10 Attack to Swordsmen
Material Required Amount
Wood 5
Magic Powder 3
Iron 7



Wind-Up CrossbowEdit

Wind-Up Crossbow Wind-Up Crossbow
Level 11
The Wind-Up Crossbow is the latest invention of the Kingdom's artificers. These crossbows may not be very precise, but they are faster than regular crossbows and deal more damage to the foe.
Sell Value: 1700
Bonuses
+9 Attack to all units
+10 Attack to Archers
Material Required Amount
Iron 5
Wood 5
Thin Thread 3
Cadet's Chevron 5



Druid's StaffEdit

Druid's Staff Druid's Staff
Level 12
These staves facilitate the use of magic and are usually given to the Druids at initiation. However, average run-of-the-mill sorcerers also use these staves with great success to weave their spells.
Bonuses
+10 Attack to Healers
+10 Attack to all units
+1 Initiative for Druids (30% chance)
Material Required Amount
Traveler's Staff 2
Linen Fabric 6
Stardust 7
Water-Resistant Paint 6



Battle SwordEdit

Battle Sword Battle Sword
Level 13
These swords are widely used by mercenaries and common soldiers unable to afford a better weapon.
Sell Value: 2400
Bonuses
+11 Attack to all units
+30 leadership
+2% chance of dealing critical damage to Common Warriors (30% chance)
Material Required Amount
Training Sword 2
Torn Hide 4
Thin Thread 6
Gold Ingot 3



Iron DrillEdit

Iron Drill Iron Drill
Level 14
Heavy crushing steel weapon.
Bonuses
+14 Attack to all units
+11 Attack to units of Chaos
+2% chance of critical strike to Special units of Chaos (20% chance)
Material Required Amount
Iron 25
Runic Seal 7
Potion of Life 5



ArbatorEdit

Arbator Arbator
Level 15
A heavy modification of the wind-up crossbow. Precise and lethal.
Bonuses
+15 Attack to all units
+15 Attack to Rangers
+10 Attack to Common archers (20% chance)
Material Required Amount
Wind-Up Crossbow 2
Parchment 5
Strong Acid 8
Enchanted Thread 6



Leader's SpearEdit

Leader's Spear Leaders Spear
Level 16
A stone spear, symbol of power and strength.
Bonuses
+17 Attack to all units
+14 Attack to units of the Ancients
+7 Attack to Common units of the Ancients (20% chance)
Material Required Amount
Forest Herbs 15
Silver Ingot 15
Runic Scroll 10



SkullcrusherEdit

Skullcrusher Skullcrusher
Level 17
A heavy bronze axe with a blood magic enchantment.
Sell Value: 3200
Bonuses
+18 Attack to all units
+40 leadership
+10 Attack to Common Defenders
+3% chance of dealing critical damage to Common Defenders (20% chance)
Material Required Amount
Halberd 2
Guard's Chevron 7
Living Tree 7
Sorcerer's Seal 7



Runic AxeEdit

Runic Axe Runic Ax
Level 18
The weapon was forged to the Blacksmith Guild specifications - the runic ornament upon it is no mere decoration. The Runes of the Northern Guards are imbued with great magical power!
Bonuses
+19 Attack to all units
+10 Attack to Special Defenders
+50 leadership
+3% Magical resistance to Special Defenders (20% chance)
Material Required Amount
Halberd 2
Forest Herbs 15
Stardust 10
Runic Scroll 6



Assassin's DaggerEdit

Assassin's Dagger Assassin's Dagger
Level 19
This dagger is easy to hide in one's sleeve and pull out instantly for the attack. They are favored by Assassins who coat the blades with snake venom.
Bonuses
+20 Attack to all units
+27 Attack to Assassins
+3% chance of dealing critical damage to Special Warriors (20% chance)
Material Required Amount
Hetman's Dagger 2
Runic Seal 15
Water-Resistant Paint 10
Transformation Elixir 7



Giant's ClubEdit

Giant's Club Giants Club
Level 20
An excellent sword that was once wielded by a mighty warrior.
Bonuses
+22 Attack to all units
+13 Attack to units of the Beasts
+35 Attack to Cyclops
+60 leadership
+15 Attack to Cyclops (20% chance)
Material Required Amount
Iron Drill 2
Transformation Elixir 5
Sorcerer's Seal 5
Potion of Life 5



Madman's StaffEdit

Madman's Staff Missing Icon
Level 21
A heavy battle staff covered with ornaments and notches.
Bonuses
+22 Attack to all units
+60 Leadership
+20% Health to Eyebeasts and Evil Eyes
+20 Attack to Sorceror's (20% chance)
Material Required Amount
Leader's Spear 2
Living Tree 9
Runic Scroll 7
Officer's Chevron 6



Moon SwordEdit

Moon Sword Moon Sword
Level 22
These lightweight and flexible blades are made of silver by the Eves, who then temper the metal in moonlight to imbue it with magic.
Bonuses
+23 Attack to all units
+11 Attack to Ancient units
+60 leadership
+9 Attack to Ancient units (20% chance)
Material Required Amount
Battle Sword 2
Thin Thread 8
Starfabric 7
Sands of Time 6



Captain's SwordEdit

Captain's Sword Captains Sword
Level 24
Heavy sword made by the ancient artificers for leaders of fierce armies. The very presence of this sword in the hand of the leader gives unwavering confidence to the troops.
Bonuses
+24 Attack to all units
+15 Attack to Special units
+70 leadership
+15 Attack to Common units (20% chance)
Material Required Amount
Battle Sword 2
Officer's Chevron 9
Magic Hide 9
Gold Ingot 9



Warlock's StaffEdit

Warlock's Staff File:26
Level Warlocks_Staff.jpg
A staff of black wood, decorated with a living skull.
Bonuses
+25 Attack to all units
+25 Attack to Demonologists
+15 Attack to units of Chaos
+70 leadership
+10 attack to Common and Special Mages (20% chance)
Material Required Amount
Druid's Staff 2
Potion of Life 8
Strong Acid 12
Transformation Elixir 10



Runic SwordEdit

Runic Sword Runic Sword
Level 27
A knight's sword engraved with ancient runes.
Bonuses
+26 Attack to all units
+70 leadership
+10 Attack to Champions
+10 Attack to Legendary units (20% chance)
Material Required Amount
Captain's Sword 2
Silver Ingot 15
Sands of Time 7
Sorcerer's Seal 8



Champion's SwordEdit

Champion's Sword Champions Sword
Level 30
A long, glimmering sword with a blinding white blade.
Bonuses
+32 Attack to all units.
+10 Attack to Legendary units
+120 leadership
+5% chance of Critical hit to all units (20% chance)
Material Required Amount
Runic Sword 3
Giant's Club 2
Moon Sword 2
Warlock's Staff 2



Hammer of the OverlordEdit

Hammer of the Overlord OV hammer
Level 30
A mighty hammer. This weapon is believed to shed no blood.
Sell Value: 47k normal / 57k artful
Bonuses
+32 Attack to all units
+22 Attack to Legendary Kingdom units
+140 Leadership
+8% chance of critical hit to all Kingdom units (artful)
Material Required Amount
Champion's Sword 1
Runic Sword (artful) 1
Moon Sword 2
Captain's Sword 2



Trident of the CataclysmEdit

Trident of the Cataclysm CA trident
Level 30
Born in chaos, this weapon's tines are placed in special way so as to cause nonhealing wounds.
Sell Value: 47k normal / 57k artful
Bonuses
+32 Attack to all units
+22 Attack to Legendary Chaos units
+140 Leadership
+8% chance of critical hit to all Chaos units (artful)
Material Required Amount
Champion's Sword 1
Warlock's Staff (artful) 1
Madman's Staff 2
Captain's Sword 2



Dominator's SwordEdit

Dominator's Sword Dominators Sword
Level 30
A heavy sword of the Punishing Legion with a special officers seal.
Bonuses
+36 Attack to all units
+13 Attack to Legendary units
+150 leadership
+7% chance of Critical damage to all units (20% chance)
Material Required Amount
Artful Runic Sword 1
Artful Giant's Club 1
Artful Moon Sword 1
Artful Warlock's Staff 1



Sword of the TitanEdit

Sword of the Titan Weap
Level 30
A dagger of the progeny of Rock Titan, made from the dark bronze, mithrill, and the ground griffin bone according to an ancient formula.
Sell Value: 65k normal/95k artful
Bonuses
+39 Attack to all units
+15 Attack to Legendary units
+210 Leadership
+7% chance of critical hit to Legendary Archers
+8% chance of critical hit to all units (artful)
+3% chance of critical hit to Legendary Archers (artful)
Material Required Amount
Dominator's Sword 2
Warlock's Staff (artful) 2
Captain's Sword 3
Officer's Chevron 15

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